![]() The developer had been eyeing another title that had taken inspiration from them, as Shadow of the Ninja was also heading to the Game Boy. Unfortunately, as 1991 came around, their fledgling attempts to make that happen had all produced no results. It was no surprise that Tecmo wanted Ryu to slash his way onto portable systems after dominating the NES. The team didn’t stop completely after Ninja Gaiden III: The Ancient Ship of Doom, as Ryu Hayabusa and his stories were licensed out as the franchise tried to spread to handhelds and other consoles. ![]() Things looked bright for the future, but burnout had also crept in. Though its legacy began in the arcade, Ninja Gaiden cemented itself in video game history with three dominant NES titles and a lot of dead bodies in their wake. Read the first part of History of Ninja Gaiden here.
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